Here, you’ll find a number of items (including new weapon and armour skins), as well as aethersparks, patrol keys, and classic rewards from previous Passes. A season will be roughly the length of two Hunt Passes. Reward Cache and Challenges: The Reward Cache is a seasonal store replacing the Vault that offers a wide range of goods in exchange for seasonal currency. Your completion time is taken into consideration to break ties. Complete goals to secure a higher spot on the leaderboard and earn rewards. ![]() Solo leaderboards are now separated by weapon type and will show the total number of goals completed. Trials goals are objective-based requirements such as winning without getting downed, designed to reward mastery of combat. Trials Updates: Trials have received some much-needed love and care. Phoenix Labs explains the updates in a post on its site: Today’s update has three major features that are worth noting. The War Pike weapon has also been buffed, overhauling most of the weapon’s stats to make it more efficient in battle. Wounding now works differently, and is much more visible, allowing hunters to focus on the damaged part of a Behemoth to build some momentum. Players can go through the season pass in order to earn cosmetics, including a snazzy armor set. Phoenix Labs has a roadmap planned throughout the spring and summer, but Infinite Radiance is the first step, and this patch has a time theme. Dauntless is starting a new season today with Patch 1.6.0.
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